M I N D S , M O D E L S
, a n d M I R A C L E S
Charles Darwin appreciated the creative power of natural
selection.
It was evident in paleontology - the fossil history of life on
Earth, and in his observations of the
divergence of contemporary living species.
Today we see natural selection in many places besides
genetic evolution.
In our immune system antibody molecules are produced by cells in our
blood stream that are self-selected to proliferate, by their reaction
to foreign body antigen molecules. Gerald Edelman got
his Nobel prize for his work on the biochemistry of this
adaptation.
In anatomic development, especially in the nervous system, cells
proliferate and then die unless
they make the connections to become functional.
Neural networks adapt by natural selection. With about 100 billion
neurons in the central
nervous system, each making connection to about a thousand other
neurons, interconnections are
reinforced if the association has value, and attenuated if not.
Computer programs are written to simulate neural networks. Multiple
inputs are each associated
with multiple outputs with links that vary in strength, at first
randomly but with adjustments that
are increased or decreased according to the success of each trial, in a
training process that
accumulates corrections from many trials. This kind of learning system
has application in self-adjusting automatic controls and for
recognizing corellations in systems that are too chaotic for ordinary
analysis.
But except for the simplest applications our contemporary electronic
computers are almost useless for modeling the massively parallel
processing in our brain.
For millennia philosophers have been mystified by what they call the mind-brain problem.
They could theorize about the character of real things, and their
interaction, and they could
describe their inner experiences but what kind of reality was that?
Our perception of ourselves and of our surroundings is not a
"physical thing" but it obviously
exists, so it must exist in another domain, call it "spirit". But these
separate domains obviously interact. We perceive things and we
manipulate them. In fact our body is a thing and we trigger
its muscles to manipulate it, and tools, and other things. We even
perceive a tool as an extension
of ourselves, and feel the force of the pliers on the object we are
gripping, or the impact of the
tennis racquet on the ball. Yet the perception is obviously different
from the physical fact. How
does that work?
Today we have clarified our
thoughts about information and how we
can use it to wend our way and work our will in the world.
The ventilating system in this room has a very simple central
nervous system. The thermostat processes one bit of information -
one binary digit that signals when the temperature is above its set
point. That signal turns on a cooling system and then turns it
off when the room temperature is below the set point and the signal
disappears. We understand the working of that system as a
process- the rudimentary experience
of the thermostat results in
behavior of the system to
regulate room temperature by using an
external source of energy. That system was created with a purpose - by
its Intelligent Designer - to keep the room comfortable.
Experience and behavior and purpose are ideas that we use to comprehend what happens.
What was mystery to Plato and Aristotle, and Descartes, and Kant,
and Whitehead is now, more
and more, empirical fact. What was speculation to William James and
Donald Hebb is now
neuroanatomy and
physiology. Take for example our system of visual perception. In the
1950s it was established
empirically that fibers in the optic nerve don't carry point-by-point
signals from the optical image
projected on the retina, but rather are stimulated by abstract features
of that image. The retina of
the eye is part of the central nervous system, with associative neurons
that connect to a variety of
combinations of the surrounding rod and cone cells that are sensitive
to light. They detect
patterns of signals that represent features like edge contrast and
geometric orientation and
brightness or color. The impulses through the optic nerves to the brain
represent patterns, not
points in the visual field.
In the brain there are at least seven regions that receive signals,
directly or indirectly, from the
optic nerves. They specialize in different aspects of pattern
recognition - object/background,
motion, perspective, hue and shade of surfaces corrected for
differences in illumination, and so
forth. They are triggered by patterns of patterns and they feed into
one another to create the
images in our brain that represent our surroundings.
I'll try to show you an intuitive idea of how that works.
What is pattern recognition good for?
Each associative neuron is constantly combing its inputs for a
combination that it recognizes, and
it says "Aha!" by sending a signal to the multiple neurons that connect
to its output. They receive this input and many others. And
they
say "Aha - I recognize that combination of edges and surfaces - it
might be a table." And that
output triggers other neurons that say "If it is, then it has these
characteristics." And other
neurons that say "If so, it is. If not, it must be something
else."
This roundabout way of discovering reality works so well because each
associative neuron is self-motivated, checking its inputs and waving
its outputs, working in parallel with billions of others. And
when a combination of stimulative and inhibitory signals causes a
useful output that combination is reinforced, and can be more
easily recalled. Thus we build up a memory of past experiences
that feed back into our recognition of present inputs in what Edelman
calls a re-entrant system. The associative character of that
information storage and retrieval
yields the fantastic wealth of possibilities in our thoughts about
experiences, real or imagined. And the magic of intuitive leaps
to new ideas
that we create.
So all we know of an experience is the thoughts it stimulates. Therefore recalling the thoughts recalls the experience. But the thoughts are information and the experience is its display in our mind - rerunning the associations that give access to their whole context.
Let's realize that our perception is a fantastic process of pattern recognition - fantastic because we can indulge the fantasy of what might be, related to what we perceive. We automatically fill in the blanks in our visual field, the blind spot where the optic nerve exits the eye and where blood vessels cross over the retina. (The retina of the eye is anatomically inside out! The light-sensitive cells are on the outside and the connecting nerves and blood vessels are inside toward the lens!) We use our knowledge from past experience of familiar objects to recognize the whole object, not just the part that is visible from a particular viewpoint, and we correct the image automatically for the motion of our eyes. We see what's there, and what it's doing, not just the fragmentary image in our eyes at any moment. We are modeling our surroundings in our brain.
A model is a representation of something else.
A ship model is a miniature construction that communicates a reality
that is too big to fit in the
museum. A model of behavior is an example that embodies an ideal. A
dress
model is an idealized
wearer of the product.
And in science we recognize that our ideas about real things and
processes are idealized
representations - they are models of reality.
Isaac Newton thought he discovered the Word of God.
Causality is a human experience. The leader would command and the
followers would obey. Creation is a human experience. We wish to make
something and that's motivation to do the job. God said F=Ma
and that's
how His Creation had to go!
Newton's creation was more subtle. He invented the methods of
Calculus to deal mathematically
with continuously changing variables. He could solve the equations of
motion of planets around
the sun and explain their variable velocity and elliptical orbits that
Kepler had deduced from
astronomical observations.
Nowadays we think of Newton's equations as a model of
reality - an idea
that applies perfectly
to ideal systems - point masses and instantaneous
action at a distance - and real objects and
mechanical phenomena are near enough to the ideal that the equations
are useful. We can predict mathematically, to good accuracy, what to
expect given input data about the system.
The modeling function serves a purpose - EXTRAPOLATION !
We can imagine what-to-expect from sensory inputs and past experience.
We know where to go to catch that fly ball
when it comes down.
How do we know? The associative connections in our
massively-parallel-processing system call
back aspects of past experiences and fit them together into our ongoing
imagination of what-to-expect. We know that that fly ball will
continue on its trajectory unless something gets in its way. And
that experience is dynamic because
it is constantly updated by new sensory input as
we zero in on the effective motions to catch the ball.
We automatically forget what was wrong in our perception of reality
and replace it with the latest
information. We, and other life forms, have evolved
the scientific method! We theorize
(imagine) what to expect, compare with empirical data, and correct the
theory so that it better
models reality. The common fly, with very different optics, or a bat in
the dark, flying by sonar,
can approach and land wherever they want to.
Another example of modeling will clarify our thoughts about reality,
and the reality of our
thoughts.
Architects don't do architectural drawing any more, except for casual sketches to develop their ideas. They use computer programs that compile lists of data about their creation - locations of points and lines and surfaces in the construction. That input is facilitated by a human interface - a part of the program that displays on the screen an image of what the data represents. When the job is done the computer uses the data-list model to drive a plotter to create working drawings to represent the project, with dimensions and specifications for construction. And perspective drawings with shading and rendering of surfaces and surroundings to visualize the completed project.
A related application is called virtual reality - a program that
accesses the data about a project
and creates an image on the screen of what it looks like from any
viewpoint, inside
or out. We can walk
through the building and see it as it will be when finished.
An even more impressive example of virtual reality is used in flight
simulators and video games. The user wears goggles with binocular
images, which are rigged to signal the computer about the
user's head position. The resulting images change automatically as the
user looks around at the
virtual reality represented by the computer model.
But the map is not the territory, as the General Semantics people tell
us. It's information
about the territory, incorporated in a physical form of paper and
ink. Or in the GPS system you might have in your car, that
calculates your location from satellite signals and refers to map data
to create an image of the roads you might take from where you are to
where you want to go.
So we see that this visual modeling process has three components -
data to
represent the reality, an
implementation to view the data, and a user to react to what he sees.
Newton's laws represent
planetary motion with a mathematical
notation F=Ma where force F is
proportional to the product of planet and solar masses and the inverse
square of their distance
apart, and acceleration a is
the rate of change of velocity which is
the rate of change of position. The
implementation of that model is a
solution of the equation that evaluates the vector position
of the planet as a function of time.
The user is an astronomer who
points his telescope to see the planet, and perhaps makes measurements
to improve the accuracy of the input data.
And evolution by natural selection is an idea, a model that
represents the development of a
population of individuals that replicate, with differences, in an
environment that affects viability. The individuals might be microbes,
or plants, or animals, or the neurons in your brain, or the
connections between neurons. The user is a paleontologist classifying
fossilized life forms, or an environmentalist observing the interaction
of different life forms, or Gerald Edelman puzzling out the
adaptibility of our immune system or the creativity of our "imagined
present."
Consciousness and awareness and
experience are separate functions.
Experience is the raw input to our thought processes, sensory
and somatic and instinctive and retrospective, mostly unconscious.
Awareness is the parallel-processing pattern recognition
system that creatively models our
circumstances, external and internal, for instant response. It manages
so much that we can't
possibly attend to everything consciously. It enables access to a
wealth of inputs that might be relevant, by directing our sense organs
and filling the blanks from past experience, and spinning a web of
possibilities to be considered. Memory and extrapolation from
past experience and intuitive leaps to new ideas can be realised.
Consciousness is the motivation-modulated, selective
attention that guides our way in the world.
It's our awareness of purpose, which we share with other animals.
It's our effort to reach a goal or to accomplish a task. It's our
train-of-thought, cause and effect reasoning. It's our awareness
of thinking, and of how we might communicate our thoughts to
others. It's our ability to see ourselves as others see us, so
that we can decide what to say, to lead them to the thoughts we want to
communicate.
Our virtual model of reality uses input data, Experience, with an
implementation, Awareness,
and a user, Consciousness,
to selectively and interactively serve our purposes,
Now let us get back to the quandary
we started with, what's the difference between thoughts and
things?
First, the map is not the territory. But all we know about
things is the thoughts we have about them,
the signals they generate in
our perceptual systems and our active, imaginative and creative
conceptualizing about them. And so
if all we know is what we think, of course we think we know it
all! However lets take credit for the job that is automatic in
our mind and recognize that our recognition of things as different from
thoughts is part of our own Intelligent Design of the world as we know
it! It's a fait accompli that is so fundamental that it's taken
for granted in our everyday lives and when philosophers consider the
question they turn it upside down and put thoughts in a mysterious
unreal world along with spirits and souls and gods!
The ancient philosophers were concerned about the "essence" of
things, what we today would
consider the definition of the words we use to classify them. The
idea of "dog" has a more fundamental "existence" than any particular
dog because it is more abstract, it is simpler because the differences
are left out of its definition. Now we
are much more
sophisticated about that data processing. We can use words to represent
things, or attributes of
things, or processes that happen to things. And our ideas about those
things, attributes and
processes.
More Thoughts
In fact there is usually a survival value for variability between
individuals, to enable a population to
adapt to changes in the environment, or to help your pattern
recognition
capability to learn from
experience.
Modern Physics (1890-1920) - the discovery of ionizing radiation and
sub-atomic particles and relativity - found that fundamental ideas
about the immutability of matterand space were not universally
applicable. Any idea is only good for what it's good for, and we can
expect to need new ideas when we discover - or create- more reality.
Process Theology has developed the idea of a God that's not
omnipotent and omniscient and supernatural, but rather is an idea that
we can use to comprehend what is real. Our whole knowledge of
reality is a process, and we're missing opportunities for a wider
horizon if we don't keep an open mind.
This time it's an effort to build an intuitive understanding of our
capability to experience by creating an internalized representation of
our place in the world. The massively parallel computation in our
brain is taken for granted and we're exploring what it's good for
without resorting to supernatural, magical thinking.
And the quandary of mind-brain dualism is left behind in the trash bin
of word games that philosophers play on one another.